Family names and related posts

Showing posts with label Landgraab. Show all posts
Showing posts with label Landgraab. Show all posts

Monday, 5 February 2024

Malcolm Landgraab IV: Week 1

Many years ago, the Landgraab family came into a LOT of money. They began to call their male heirs Malcolm and settled in Bluewater Village, which in my game is associated with Pleasantview. Malcolm III and Margaret were a devoted couple who loved their son, Malcolm IV. But they died when young Malcolm was only a schoolboy, now to be raised by... well, Maxis does not make it clear, but the white-haired man could be his granddad, Malcolm II, as his maternal grandfather, Blair Buckingham, wears glasses and has different hair in his picture in the family tree.
Now Malcolm IV is on his own. He has inherited the mansion and the money. Here, he is seen with a lady in a hot tub (his own, I suppose), but when the game starts, he has no romantic interest and no friends.
Here Malcolm is pondering the deed to one of his two businesses, the Electronics Supercenter and Club Dante.
This looks like the Electronics Super Center, and Malcolm seems to be having a friendly conversation with an employee. It's the last pre-made picture for him. 
The house at No. 74 Gondola Way can justly be called a mansion, and it is really HUGE for one single Sim.
On the ground floor, clockwise from the bottom left corner are a dining room, bar and kitchen; a spacious hallway with wide staircase and a door leading to the generous back porch, a toilet, another toilet, a small sitting room which also has a door to the back porch, and a sitting room with fireplace and book shelf. 
Next to the house on the left stands a small empty building, obviously meant as a garage, but only with a regular door. On the right, an extension holds an indoor swimming pool as well as the hottub seen in one of the premade pictures. 
Upstairs we find a large bedroom with en-suite bathroom, an aquarium on the spacious landing and an office/study. Doors lead to a balcony facing the road. 
Most of the furniture is expensive, and Malcolm still has more than 28,000 Simoleons in funds - calling him wealthy is certainly no understatement, although I would not go as far as to call him "ridiculously rich", as Maxis states in the family biography: 
"Ruthless. Cunning. Brilliant. Ridiculously wealthy. These are just a few words the locals use to describe the Landgraab family, whose entrepreneurial ambitions can't be stopped by anything but their own mistakes. When you have this much money, you're your own worst enemy." 
According to his personal bio, "The young, handsome, and naïve Malcolm Landgraab has huge ambitions, as well as the lofty expectations of his family to satisfy. With practically endless capital and few scruples, is there anything that will stand in his way?"
The Fortune aspiration suits him, but I am not overly happy about his lifetime want: He is an aspiring Criminal Mastermind.
On this Monday, he looks for a job immediately, but does not find an opening in the Criminal Career. 
The welcome committe consists of Brandi Broke and Checo Ramirez - and a stray dog named Fred! Of course the guests head straight for the hot tub, with Fred looking on.
Malcolm can't cook yet, so he prepares sandwiches for everyone. Later, during a phone call he makes his first friend in John Burb. I shall also look out for townie Pierce Buckingham, who I have never been interested in playing - but since Malcolm's mother was a née Buckingham, I might treat townies by that name as relatives. 
Tuesday is quickly told: Malcolm gets up and goes to work - he found a job as Pickpocket. By the way, isn't it odd that someone as rich as he does not have bedside tables and lamps in his bedroom? I have replaced the ugly masks on the wall with pictures (as he was wishing to "buy a painting" anyway) and am certainly going to make the room a bit nicer altogether. 
For now, though, Malcolm concentrates on his career. He returns from the first day on the job as Bagman and has the next day off - a good chance to acquire skills, make friends and visit a community lot. 
One of Malcolm's big wishes is to have a car, and since there is plenty of money, it is no problem to buy him one. Also, using his day off for a visit to a community lot, he drives himself to "Le Magnifique" on Wednesday morning for a spot of breakfast.
The breakfast turns out (as per his wish) to be salmon, and is truly "magnifique" :-) However, there are hardly any neighbours about, mostly townies Malcolm is not interested in, and so he leaves soon afterwards.
He seems just the red sports car type, doesn't he? The garage is now fully functional, of course. 
Tessa Ramirez walks by; she has obviously heard from her husband Checo that Malcolm is a nice person to meet. Well, she certainly did not expect THIS greeting!! Honestly, Macolm, you should be ashamed of yourself - it does not matter how attractive (or not) you find Tessa; a simple "good afternoon" would have been fine! 
Funnily enough, even though he has an indoor pool, Malcolm has no body skill, and when I send him to "dive", he is too scared to jump in. But a little later (it is autumn), he leaves the pool with three body skill points - they will come in useful for advancing in his career. 
Trying to "maintain" (instead of just "wind") a big grandfather clock is not a good idea when one has zero mechanical skill, as Malcolm finds out on Thursday morning. 
It is already Friday when Malcolm returns from work in the very early hours. Thanks to a promotion to Bookie, his good mood persists even though he finds that someone has kicked the bin over. Gang rivalry, perhaps?
Later the same day, he is just about to leave for work when the gardener arrives. He is glad he caught her so that he could give her a generous tip, motivating her to give his garden her best attention.
At 6:00 pm, he is dropped off by the car pool with a promotion to Con Artist (and a colleague who is sent home immediately).
The man who was his first friend here, John Burb, comes visiting on his own accord, followed a little later by Stephen Tinker.
But Malcolm needs two mechanical skill points for his next promotion, and so it is a good thing that John and Stephen have each other to talk to while their host is studying. 
Finally, he can put the book aside and join his guests in the hot tub.
One of Malcolm's closest friends is Brandi Broke, and since he has the weekend off, he invites her and the boys over on Saturday. What a contrast his mansion is to their humble abode! 
He orders pizza, knowing full well that Beau and Dustin will appreciate this much more than anything he could rustle up himself.
Of course, the indoor pool is a huge hit with Beau, while Dustin and his Mum soak in the hot tub, later joined by Angela Pleasant who happened to walk by.
Malcolm begins Sunday with a long, leisurely bubble bath.
He then invites his best friend John Burb over, and of course Jennifer and Lucy are very welcome, too. Over their grilled cheese, Lucy starts to talk about crime - and although Malcolm keeps suspiciously quiet, he does join in when it comes to the topic of justice and punishment. (They really talked nothing but crime all through the meal!) 
Gilbert, his second best friend, is invited over as well. And what looks like the setting for a romance between him and Malcolm turns out to be just Gilbert thinking romantic thoughts all the time, but not about Malcolm, and although Malcolm lights the fire and sits next to his guest on the settee, he does not roll any romantic wishes, and so the two men part as the two friends they've been before this visit, nothing more. 

Malcolm's days were filled with work and skilling, but it was nice for him to share his luxurious mansion with several friends and other guests. As expected, the hot tub was what almost everybody made a beeline for, but there were also some nice meals and conversations. 

So far, there is no love interest on Malcolm's horizon. This may change when I play him next time and spring rolls around, and I can imagine doing something about his two businesses later on, too.

Monday, 22 November 2021

The Landgraabs - Update 22.11.2021

Click here for the previous week with this household.


The Landgraab mansion is our stop for this Sim-week. Here it is in all its splendour, as seen from the street...

...and the back, with the annex I added a long time ago. It holds an indoor swimming pool.

Prezioso Landgraab is the youngest family member. He is originally of the Picaso family and now married to Lilo Landgraab, one of Malcolm Landgraab's twins.

For quite a while now, he has made me worry about the soundness of my game: He already was on Permanent Platinum but upon entering the game some time later, he was suddenly unemployed, not on PP anymore and showed changing want slots (sometimes four, sometimes six, when really he always should have five). To my relief, I find him now still with the job I left him with last round; he is trying to reach PP again by becoming Hall of Famer and is currently working as a Superstar.

Her twin brother is Lance. You can tell the half-Alien origin.

Lance's wife is Gesine, nee Gavigan.

Here is Lilo, dreaming of some relative or other.

Castanea is the oldest family member at 56. She was one of Tybalt Capp's plant babies, married Malcolm late in his life and became a widow relatively early.

And look who is still here - the weird townie named Caryl Lee who suddenly developed very strange symptoms: Her voice is now male, and nobody can do more with her than a handful of interactions. She is best friends with Lilo but can not be asked to move in, neither can anyone say good-bye to her.

In Castanea's bedroom, a collection of framed family photographs is displayed on the dresser. The left one is Malcom's and Castanea's wedding picture, the middle one shows Lance and Lilo as kids and the right one shows them as teenagers, shortly before they left home for college.

On this Monday, Gesine's sister Gerlinde comes visiting on her own accord and then spends several hours alone, watching TV.

Reluctantly, I move the family to a Maxis-made house where to my knowledge I have never played before, hoping that some of the problems are left behind. But quite the contrary - now it is not only Prezioso who appears to be faulty, but the others as well. They can't be directed to talk to each other or anything else, and activity queues are jumpy.

Still, I try my best to have them settle in the house. This is the ground floor, as decorated and furnished by Maxis. There is a small pool at the back of the house, a kitchen with breakfast counter and dining table, and other rooms with settees. There is also a toilet, and two sets of stairs.

Upstairs are a single and double bedroom, each with ensuite bathrooms.

Prezioso has plenty to choose from, but he can not eat - every time he tries to sit down for a meal or get something from the fridge, the action drops out and he "jumps" back to where he stood before. This is very annoying, and I begin to fear for his life. On the other hand... maybe it would be better, seeing as I can not seem to be able to fix him.

On Tuesday, I try another move - this time, only temporary: I am sending the family on a trip.

They arrive at Three Lakes, and much to my relief, all lots seem to be there.

Castanea checks everyone in. She is fully directable - for the moment!

See what I mean? Here, Castanea, Lance and Lilo are enjoying room service. Prezioso was at the table, too, but then "jumped" back to the corner and could not finish his meal.
What am I to do?

After many, many attempts, finally everyone is in bed and asleep, where I still find Prezioso and Lilo on Wednesday morning.

The day is spent largely trying to get everyone to eat (with a lot of persistence, it works!). When left to their own devices, Lance and Gesine are showing as much love and affection for each other as always.

I then have Prezioso call a taxi to take them to a community lot. Much to my relief, everybody boards the taxi just fine. But upon arrival at the community lot, I find that the game has autonomously gone into build mode - the taxi is not there, nor are any of my Sims, and I can not change back to live mode, either.
By this stage, I really have enough of the game and quit.

Next time I play (about a week since my last attempt), I decide to send the group on a tour. But it doesn't work - the tour car keeps pulling up, but either nobody gets in or only part of the group, and as soon as the car is gone, the Sims that were supposed to be away on their tour can be seen standing next to the phone booth again.

This keeps happening over and over again, and finally I decide to have Castanea check everyone out and end the holiday prematurely.
But - this does not work either! The shuttle that is supposed to take them to the airport duly arrives, but so does the tour car... and the group do not leave.
Again, I quit without saving.

Finally, I manage to send the holiday makers home. When they arrive back at their new house, it is Tuesday again.

The day passes like most days have been with this household now: Some go to work, some don't; some take showers or baths, make meals and even eat what they have cooked, while others - like our poor Prezioso here - just drop with tiredness and nearly die of starvation.

Lance and Castanea manage best to uphold normality, it seems.

Once more, Prezioso really WANTS to sit down to eat, but can't!

The next day, Wednesday, he somehow manages autonomously to grab a bite at the breakfast counter, but falls asleep on his plate. Still, at least he got to eat something, and his death is not imminent anymore.

Let me end this very trying and not at all fun-to-play week with the Landgraabs by showing you a picture of one of the bathrooms here, all furnished and decorated by Maxis.

I have not moved out Prezioso - at least not yet - and he has not died - at least not yet!
This was a most unsatisfactorial series playing sessions, leaving me rather unmotivated to keep going with this neighbourhood.
Hopefully, things will be better with the next household on my list.